Please give this a try and let us know if the matchmaking feels better or worse! > Fixed bug with spectator latency. @ArmaniAdnr lmao wtf? Frame 6, active 2 frames, recovery 8 frames. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. Each player gets 4 new and fully functional weapons. -Added new attack by 6a, Elbow. @blackbenzamg people will support what you love. Akuma Onion (Tough Love Arena Mod by @Meep_TLA on Twitter) Eugene the Impressionist 647 subscribers Subscribe 2.6K views 1 year ago I saw this mod for Tough Love Arena by a mate. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. Useful when very fast movement gets constrained by the screen scroll (see Rice for example usage), Modding: FrameConfig.crossupOnOverlap added. There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. Your email address will not be published. It is necessary code cleanup that will make future work much easier and safer. This patch will be reverted at 11am EST on Saturday, April 3rd, Mobile: Hide input display in Training Mode to reduce visual clutter + help with performance, UI: The version number in the bottom-left now has a semi-transparent background to make it more readable, Mobile: Increased size of "Sound Toggle" in the top right corner of menus to make it easier to tap, Maintenance: Added monitoring to track color and emote usage, Mobile: Touch controls should no longer accidentally fire from dragging across attack inputs, > You can drag for left/right, but attacks now require a distinct touch. Existing mods may need to manually add this to work properly (see Rice and Garlic for example usage), Noodle/Rice: Slap meter gain distribution changed from 0/100 to 50/50, Noodle: Frenzy walks slightly forward, but no longer vacuums horizontally, Modding: AttackConfig.snapTo(wards) now allows you to ignore an axis by leaving the x or y undefined, Casual: Fixed crash caused by having your cursor on Custom Controls when the Character Select timer hits zero (it now forces random), Modding: Fixed "404" visual bug caused by the asset loader ignoring Projecticle.onBlock and onHit. Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. This is expected. Hello, Guest! A new hidden-object game! Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. As you can see, they're mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. (Login|Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! Ranked/Casual: Increased server timeout 1 > 30 minutes. Does massive chip on block, Rice: Added "Jump Drill". This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. Tutorial: Updated the affected strategy guides and combo trials. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. Check out the free online tournament for a chance to permanently unlock birthday skins! how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. Downtown Los Angeles is the central business district of Los Angeles, California. NOTE: Desyncs should occur less often. The game has crashed. Adjusted Beef/Pork: Spike now sends slightly further away, Adjusted Pork: Caber Toss juggle points adjusted 9 > 4, Buffed Pork: Caber Toss throw range increased 0.6 > 0.8, Nerfed Pork: Caber Toss launch angle now sends much further away. should wait to see if the game progresses further in development. Changed armor: You can no longer cancel your attack if you hit armor frames, Buffed Pork: Chop grounded armor starts on frame 5, versus frame 6, Nerfed Onion/Garlic: Sweep hurtbox is now full height (it no longer low-profiles), Nerfed Onion: Hopkick can no longer cancel into Roundhouse, Adjusted Onion/Garlic: Jump arc is slightly lower, Adjusted Pork: Caper Toss throw animation to better match normal throws, NOTES: With light attacks being positive on attack, certain pressure sequences became a little too strong. This project is built in Minecraft PE, So the tallest building is only about 120 meters. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . Game SettingsRounds: 3, Time: 60use recommended delay(all matches bo3, except ROUND 3 and on which are bo5,unless there are less than 8 participants. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. Tough Love Arena. Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 then all sets are bo5)winners/losers top 8 will be hosted in a private lobby, which will be streamed onTwitch(dont play top 8 until a TO gives you a lobby code!! Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. Let's set up a tournament and invite them! For more information, please see our Upgrade to Challonge Premier to remove advertisements from the embed. The downloads will be listed under "Assets". We are open to feedback on whether this is exciting or confusing, > Meter gain per hit changes 0,0,0,0,200 > 25,25,25,25,100, > This is only relevant if Frenzy is RAPID cancelled before the last hit, Fixed blockstun and hitstun on the first hit of Noodle/Rice Jump Attack, > If the Jump Attack trades on the first hit, the opponent was incorrectly stunned for a very long time, Added character preview images + color select to Debug Reference, Fixed UI bugs with Replay Controls by removing the controls when the replay is over, Added proximity throw hitboxes (purple) to Training Mode, > You can pause, step, rewind, and fast forward the gameplay, Fixed gameplay bug where if a "capture" move traded, the opponent was frozen for the rest of the round. This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Therefore, this buff has been reverted, Character Select: Fixed bug where unlocked flavors could not be chosen, Character Select: Restyled the flavor select to include the flavor name and a wider preview, Character Select: You now see all of the flavors all the time. Spectators should now be 4-5 seconds behind and experience minimal rollbacks, > If one of the active players disconnects (eg: closes browser), everyone will get kicked back to lobby instead of getting stuck, > Common errors are now explained with a popup, Training Mode > Blocking Setting now applies to both characters for more control while recording, Fixed bug where the "same color prevention" system wasn't working for Lobby spectators, You now must agree to the EULA everytime you log in to your account, Added green/red color to buttons on EULA to make it clear which is confirm vs deny, Additional refactoring of online play modes, > Casual has been split from Private / Lobby matches in preparation for Ranked, > Gameplay should not be affected. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". -b3 gives 500 love. Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. 2 scaling multiplier. https://discord.com/invite/9NdK6Wh. Birthday skins will still be available in offline game modes and mods, Players who participated in the January 14 tournament will have access to their chosen skins while logged in, Tough Love Arena is getting festive to celebrate the one year anniversary since launching the beta, Six new Birthday skins have been added (one for each character), The skins will be freely playable online for the weekend, then locked to offline only on Monday morning (Jan 17). Patch Notes. Keeps the remote frame within the stage, Modding: RemoteConfig.onScreen removed. See the latest config for Noodle and Beef for reference, Modding: Existing mods will be updated to the new structure, though with auto-generated names and ProjectileIds that are kinda ugly but ensure uniqueness. This should help the other characters fight them without changing their combo structure or gameplan. Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I answered you that it's on patreon, so click onmy profile where I have linked my patreon @lolcl I see you are already on discord meanwhile I came here, NOTE: real gangs improvements that are part of 5Real wip package are not separate mod, it's part of whole game overhaul NOT SEPARATE MOD FOR GANG IMPROVEMENTS, what is wov? Tough Love Arena is an indie fighting game with 6 unique, fun, and interesting characters and silky-smooth rollback netcode. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). Accounts: Added Carb, Meat, and Spice as name options, Online: Added infrastructure to support new handshake server, Private Match: Fixed bug where you could double-click JOIN, creating orphan connections to the handler, Lobbies: Fixed bug where selecting a custom rotation did nothing, Local Versus: The win screen now shows a two prompts and requires both players to hit rematch, Lobbies: The host can now forcibly move other players to spectate and vice versa, Lobbies: The host can set different rotation options: Winner, Loser, or Random, Lobbies: The lobby settings (roundtime, rotation, etc) are now visible in the lobby view, Changed Garlic: DashBack > Roundhouse startup reduced 18 > 12 to match normal Roundhouse, Changed Garlic: DashBack > Roundhouse forward movement greatly reduced, Changed Garlic: DashBack > Trip replaced with DashBack > Jump, Animation: Rice has been fully animated and polished, Animation: Rice has new options for alternate colors, Changed Rice: Swat hitbox has been slightly shrunk to better match art. 2022 at 2:00 PM EDT Check in at Tutup Organized by tough Love Arena ; April 23, 2022 2:00... 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